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According to the February 2018 issue of Retro Gamer, THQ suddenly decided to end the project, despite the game reaching "an advanced stage of development". After that, there were no more mentions of the game on the website. However, the game was then postponed until early February 2003, before being delayed once again to May 2003. The game was first announced on the official BattleBots website on September 12, 2002, with an expected release date in November 2002. The game would also be showcased at Gen Con 2002, with GameSpot reviewers detailing the GameCube demo, and noting that the game would allow for the camera to be switched to a "robot's eye" view during a fight. IGN listed other details, including 20 arenas being added into the game, and three different game modes these were Simulation Mode that emulated the TV series' tournament structure and arenas Arcade Mode, where one could freely choose robots they created or from the show and compete in arenas with power-ups added and Multi-player Mode. It also featured basic and advance control configurations, and plans were made to have a four-player mode. Based on this article, the game would feature 80 robots, 40 of which would be from the TV show. According to Nintendo World Report, there was a playable GameCube demo containing around five robots to battle as, within a single bridge arena.
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BattleBots was first showcased by THQ at E3 2002. Development for a GameCube and PlayStation 2 title had already started, with plans for future Xbox and PC games. On 19th November 2001, it was announced that THQ had secured the licence to publish BattleBots games.
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